@Ninja: Your issue with Quakespasm Spiked is odd, considering quite a few involved in the project use that source port exclusively and streamers didn’t have similar problems. Regardless, we will look into this for the upcoming update!
Congratulations and thanks to all involved - another excellent release with superb quality content. Despite having a common “base” theme, the pack has quite the variety - both visually and gameplay wise.
The standouts for me personally were (in no particular order) Breakdown, Foundation for Corruption, Dancing in the Golden Sun, Beneath a Silicon Eclipse, Dire Pipes, Tellus Terminus. Played on Normal skill level.
Not sure why Foundation for Corruption entrance portal gives brutal difficulty warning, because the most times I died was playing Geothermal Outpost!
Plasma Gun felt somewhat weak and slow, while Laser Cannon was just great. The new enemiy roster is somewhat of a mish-mash, but describing all that in detail would be too long, boring, and somewhat spoilery.
Do the lieutenants (red enforcers with super nailguns) have invincibility frames? It seems they’re extra tanky when they’re shooting at you but less so when they aren’t.
I just looked at the code again. Nope, there are no invincibility frames. If that happened to you, then it was merely coincidental. He is one tanky bastard though!
We will release the source code for the mod, along with the development kit, FGD, & documentation very soon.
(red enforcers with super nailguns) do exist, if im near them or medium away from them, they go absolute nuts with the nail guns,if further away, they can see you, but a lot lot less nails at you
Some of the maps drag on a bit, and some are a tad slaughter-mappy for my taste. The new assets are great, though, especially the soundtrack, which is phenomenal (!!). Overall, I loved what I saw. A great celebration of Quake’s 25th birthday.