2599f2952d2e21d64bbd6a978c30c146ee2ad1599c2072210f33352feee694b5

2599f2952d2e21d64bbd6a978c30c146ee2ad1599c2072210f33352feee694b5
overall_rating 4.76829268292683 83

Awesome pack of maps for a new mod! I really appreciate how some many of the maps have cinematic setpieces to them. The boatride in the beginning on Breakdown. All maps were fun to play. My favourites were Breakdown and Geothermal plant! I have a major gripe with the Prowler though. He doesn’t telegraph his attack and it doesn’t seem like he’s able to miss. I’d consider making him more like The Gladiator from Q2 so his shots are dodgeable. Keep it up!

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@DragonsForLunch

Glad to hear that you’re digging the mod & maps! :slight_smile:

The Prowler actually does have a telegraphed attack: when he produces sparks, jumps up, & rears back, then you know he’s about to lay into a rail shot (so seek cover ASAP).

@Greenwood

Perhaps I played it with a low sound volume so that made it less noticeable but I’d consider making the telegraphing stronger so it’s easier to see for the player

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Unregistered user “Hazza” posted:

LOVED IT!
Some of the maps are crazy high in quality- Silicon Eclipse, Dancing in the Golden Sun, Tellus Terminus and Foundation of Corruption especially.

I agree with the sentiment- plasmagun was pretty weak compared to lasercannon, the railgun-toting enemy can be trial-and-error and a bit of luck that you can take cover. Only big complaint was that shield enforcer- TBH- once you figure him out he’s the easiest enemy in the game (he rarely shoots, so just run up to him and blast away the second he drops the shield).

Minor bugs (using Quakespasm)- the ladders didn’t lower in some maps, which I presume they were supposed to.

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Unregistered user “Cracko” posted:

Fantastic collection of maps, awesome work all around.

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Superb !!

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Plays wonderful, looks great! The cast of enemies is the true highlight for me! Too bad the only new bosses were taken from Malice and S. o. A. (mission pack #1). Well, the Reactor could be considered a boss and its basically Icon of Sin all over again)) Wished there would be some true new final boss.

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Unregistered user “Cracko” posted:

Little addendum and elaboration since I found time to finally complete all the maps.

Even the weakest maps from a technical standpoint were fun as hell, and the technically slicker maps were instant replays. This is the first collaboration where I had no urge to skip a map or simply get any map over with, I savored each one. I found it genuinely challenging with exciting combat, too. I was mowed down a few times and had to rethink and plan out the way I’ll enter a room, or negotiate a corridor, or which monster requires my attention first, etc. Plenty of variety for a themed pack, too. It had the chance of becoming repetitive but never did. I really REALLY hope there’s more Alkaline down the road.

Congrats and thank you to everyone involved in its creation, you crafted a masterpiece with Alkaline.

@Cracko

Wow! Well, you are quite welcome. The crew is pleased to hear that you are enjoying it.

I assure you that we are updating/refining the mod and intend on expanding the map pack. Currently, we are running an Alkaline Jam, so more maps will be coming out soon! :slight_smile:

Unregistered user “Cracko” posted:

@ Greenwood

Awesome, I look forward to seeing more. You guys rock.

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