That was a fun map. thanks
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Very much a Classic Quake experience, and reasonably enjoyable. Each part of this map is OK, but somehow the assembly of the pats into the whole doesn’t quite come off: there seems to be little rhyme or reason to what goes where or how it connects together. Several times I found myself wandering around, having found a key, trying to remember where the door was that it fits.
I think this is a promising debut, and it’s evident that Wind has the skills to make something more coherent than this. I’ll look forward to seeing it.
BTW., I missed two secrets, including the nailgun in the cage near the start. Would anyone like to give me a rot13’d hint?
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