298113b29f31ea32140f3d6facfed907d0e5eb65c6da2dbb4e6c0c8a107d7731

298113b29f31ea32140f3d6facfed907d0e5eb65c6da2dbb4e6c0c8a107d7731
overall_rating 3.679802955665024 29

Solid competent levels with cool lighting :wink:

Unregistered user ā€œMichaelā€ posted:

liked the first level. I can’t play the second. I got some kind of teleporter error in the console, and a ā€œnullptrā€ error on the screen

@Michael What source port are you using? Some ports like the recent Quake rerelease don’t work sadly, so you might have to use another engine.

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I am using the latest quakespasm spiked version and in the first level the ā€œlaser gateā€ directly at the start is permamently in rapid fire mode, but according to the videos it should be like a trap?
I hear a sound like a laser gatling gun in fast mode and there are BARS of laser and not single shots. But the Button deactivates this.

Is this only a problem with QSS?

Ok, retest with vulcan quake yields not such a problem…

Meh, saddly i am bound to QSS, do you have any ideas how to fix this?

Ok, retest with vulcan quake yields not such a problem…

Meh, saddly i am bound to QSS, do you have any ideas how to fix this?

@GenericJohnDoe That’s bizarre. I’ve literally made and tested this map from day one on Quakespasm Spiked, and I’ve never seen anyone else with that issue. I wish I could provide more than that but alas I dunno.

Ok, it was the progs.dat from the auth_mdl-r26 for better models…

Authentic Models for Quake (Rev. #26)

Why would they put a progs.dat into a model pack?

Wait, whatever, I don’t even want to know.

I did open an issue on https://github.com/NightFright2k19/quake_authmdl
But it seems that this problem is maybe port-sided (QSS)

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Well done. I like the 2nd level more than the first. My only gripe with these maps is the lazy spawning. I’m sure you could do much much better than this. This will elevate your map’s quality even higher.

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