2c6d3232fb4c3733868b42b50f38ef040da21e4d9b5e121018486469664c15fd

2c6d3232fb4c3733868b42b50f38ef040da21e4d9b5e121018486469664c15fd
overall_rating 1.769230769230769 13

Forum thread for mayhem2

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Gave up before I could find the exit. Badly communicated puzzles. Annoying layout. Bleargh…

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I tend to agree with the previous reviews. The things that bothered me the most were the final fight involving the Shambler and Vore. Looks like you need luck trying to manage through that fight. I also didn’t like trying to find the final exit after pushing the button. I also didn’t like that you potentially end up in an unwinnable situation if you were to run out of ammo at a point where you need to shoot a button to progress.

I think there was a moment I did kind of like, when I tried to get ogres and death knights behind bars to fight each other. All in all, I think this map had some interesting ideas that in practice just don’t work that well in Quake or that the execution fell flat. Oh well, I guess I’d rate this map barely 2/5.

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Oh yeah, forgot to mention that the bsp conflicts with an existing bsp in the database. Maybe repackage this mayhem.bsp as mayhem2.bsp?

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