2eebc5aa1b4c019e38ce9c5d1f51cb072b3bdb9b995b8dd361ffd896f1d4a3ab

2eebc5aa1b4c019e38ce9c5d1f51cb072b3bdb9b995b8dd361ffd896f1d4a3ab
overall_rating 4.133333333333334 30

Forum thread for shadow

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Very good for its time, but maybe a bit short, it gave me urges for more.

A classic, spectacular at its time as this map was showing designs players didn’t consider being possible in Quake back in those days. Highly regarded also for its Lovecraftian looks and dark atmosphere. The underwater pyramid is also something you wouldn’t find very often in Quake, and the idea was copied by other authors surely more than once later.

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One of the first custom maps I played and I gave it a 4 back then. I just replayed it and I have to raise my rating. It has some z-fighting glitches and occasional too-cramped areas but damn if it doesn’t have a unique atmosphere for the simplicity of its resources, and for the most part it plays really well today.

I guess this is the same map as shadowgl.bsp, right?

Yes, for software mode.

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Interesting design but quick game play. Wished it was longer. Lot of glitchy textures for me.

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