303bb5721e0a6758509526d7b37805191d3eec65b0c77b4ae064abbf1384419f

303bb5721e0a6758509526d7b37805191d3eec65b0c77b4ae064abbf1384419f
overall_rating 3.725 16

Forum thread for tomb_2

Quite decent for its time. Solid corridorish gameplay. Difficulty on par with ID maps. Decently managed ammo, health and armor.

It’s reminiscences from rogue are just the use of textures and gameplay, it doesn’t need DoE to run.

To summarize, nothing special but solid.

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Build quality and gameplay better than tiddles’ previous maps, but it’s still very cramped and not very interesting. Also, there are zombies but seemingly no grenade launcher.

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Excellent map, could pass off as a modern one, despite being from 1998. It's not overly detailed, but it fits the Maya theme really well.
Gameplay is nice, could be harder. A monster closet with a Deathknight, next to the Nailgun, will open after the 4 Knight trap. This makes it easy to miss a kill.
Other than that, no real complaints.

Link to Nightmare 100% walkthrough: https://youtu.be/tt_oQzA3EuQ