3095b610d6886b37dc6d524cfcbe4599584abb8fb400da8f3a4022efedc67adb

3095b610d6886b37dc6d524cfcbe4599584abb8fb400da8f3a4022efedc67adb
overall_rating 2.8 10

Forum thread for seraphim

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I like the idea of solving puzzles to progress, but this map has so many traps, many of which it springs on the player with no warning, that even the most careful player will die repeatedly. I found it extremely frustrating. It’s too bad, because the map’s concept and its architecture are both pretty interesting.

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