Forum thread for seraphim
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I like the idea of solving puzzles to progress, but this map has so many traps, many of which it springs on the player with no warning, that even the most careful player will die repeatedly. I found it extremely frustrating. It’s too bad, because the map’s concept and its architecture are both pretty interesting.
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The initial reaction to this map is that it is a complete mess. Everything seems very random, lots of cramped areas and easy to get lost in. After spending some more time with it, trying to get 100%, a more interesting map does emerge.
However, the map doesn’t really tell the player where to go. And, frankly, it doesn’t seem like the author was worried about any potential issues that might occur from that. It’s possible to softlock the game because you can teleport to the big crystal without opening it first, becoming trapped. You can go to places where there are zombies, when you don’t have the means to kill them. One can clearly choose the wrong path and not have enough ammo or proper weapons to continue. There is no real indication of where the gold key is.
So you end up resorting to trial and error, checking what each path has and trying to decipher the best way to tackle progression. Despite all its flaws, it was entertaining.
Link to Nightmare 100% walkthrough: https://youtu.be/lr1lxBAfX-g