Forum thread for houstrps
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Haven’t found level exit… Anyway, not bad, interesting map.
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This shows a lot of potential. There are some really interesting tricks (one is in the room in the screenshot) and the combat isn’t bad. There are some irritating lava traps, though not many of them. The other issue is that the buttons blend in with the walls and can be hard to see. The vore battle is also rather lame. I look forward to seeing Scott McNutt’s later levels though. 2/5
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It’s a somewhat ugly map, but the gameplay is pretty nice. I agree that the Vore battle wasn’t very well implemented.
I guess it was part of the map’s shenanigans to have the buttons blend with the environment. Especially when you’re occupied with fighting enemies while finding the hidden buttons.
I think it was a nice touch to set the teleport have you face the right direction after the final battle; less chance of getting lost.
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Unregistered user “pmk” posted:
okay 1996 quake map with decent combat. I didn’t care for that lava trap though as the bridges wouldn’t extend to press the buttons where the hell knights. i had to use noclipping mode to get through that trap as i hate doing that since it ruins the experience of playing the map. Maybe it was problem running the map with quakespam i am not sure. Anyway decent map for its time and would recommend playing to others as i would give this map a 2 out of rating from me.
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