Played on skill 2.
Interesting mix of speedmaps, turtlemaps and jam maps. Some go to the original plus things route, other build remakes, and some others go further.
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DragonsforLunch: straightforward combats on rooms from the original connected. Quite solid.
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Dumptruck: speedmap with straightforward combats with some variety, on the original map as it comes plus some additions and twists, and two unfair combats, one of which can become a instadeath trap.
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Giftmacher: more like a normal release of a turtlemap, it uses half the time two routes for progression. Due to that the player can find himself without ammo depending on the route taken or playing with Shamblers with explosives. Has a part where it is up to luck to figure out how to progress.
Greenwood: nice speedmap with varied and interesting encounters, but it can become a bit frustrating if not clearing each floor a bit before going up.
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Ilike80srock: more direct use of the original than Giftmacher. Solid experience with straghtforward encounters.
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Naitelveni: mix between a speedmap map and a jam map that leaving aside if there is similarities with the original, is interesting in its novelty. I think it would be a lot better in coop.
Still, i haven’t been able to finish it, not because of lacking a GL, but because i lacked ammo, by a lot (and finished after cheating around 100 explosives more).
Without the GL i think it was more interesting, as the buttons become more important, but never got past half the second wave. -
Qmaster: what the hell is this hahaha i am amazed it even compiled and i do not want to know how many off-grid vertexes this one has. I think i would never attempt to make this due to the issues that could raise.
This was a wonderful experience and had me half laughing half surprised, both because in the execution of the idea and in the encounters and layout. I also got dizzy after a bit while playing it haha.
Still, as it is multi-route sometimes, i found myself almost out of ammo at the beginning. Surprisingly i never got lost.
By the way, i killed everything and got to the exit but never had to use the GK … -
Zigi: typical jam map that seems solid, but it becomes frustrating due to getting stuck in geometry and traps, and cramped arenas that rely on DPS to survive.