3667f4073993ab464c29b4ab6d8d9516aca5fc7c25807697e046a782ccf39509

3667f4073993ab464c29b4ab6d8d9516aca5fc7c25807697e046a782ccf39509
overall_rating 2.0 20

Forum thread for hellhole

Several jumping puzzles and a few crammed fights. Had to no clip my way through this since i suck at this kind of thing. Construction is poor, reminds me of a lot of maps from 1997.

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More of a trickmap than a standard singleplayer map. Some of the tricks are quite hard, particularly the last room. Not recommended for players with little trickjumping experience.

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OK, I made it across the moat at the very start. Now I can’t get past the door. No obvious rocket-jump destinations. What am I missing?

Unregistered user “Dymitry” posted:

Imagine the concept of digs07 implemented in the worst way possible. Then combine it with design, combat and lighting almost up to 1998 standards, and you have this level.

The way to get past the door is to run up one of the very short slopes on the rock to the right of the door and do a rocket jump while on the slope. It is even more annoying than it sounds.

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Unplayable for me. Couldn’t even make it across the moat at the start.

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5/5 im glad there is stuff like that our here, as for the other comments the description states trick jumps so what did you all expect?

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