375be3a774579023f0f231ec79fe391a6fe369758318b9f28ca30b1b04ae277d

375be3a774579023f0f231ec79fe391a6fe369758318b9f28ca30b1b04ae277d
overall_rating 1.923076923076923 13

Forum thread for keyquest

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You can tell a lot of work went in the brushwork and overall architecture in the map, whereas the gameplay aspect suffers because of it and feels more like an afterthought: Few enemies, too much firepower for the player, you can get a bit stuck in the door in the screenshot and above all else, the unclimbable water. Because of all these points, I simply can’t rate this map very high, no matter how nicely detailed the architecture is. :C

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I played this in Winquake, and I was able to get out of the water and finish the map. I had to hold down the space bar for about five seconds. At first I just bobbed in the water, but then I launched out of the pool.

I agree with Esrael that this has very good architecture for a map released in early 1997 but that the gameplay is too simple and easy.

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