375be3a774579023f0f231ec79fe391a6fe369758318b9f28ca30b1b04ae277d

375be3a774579023f0f231ec79fe391a6fe369758318b9f28ca30b1b04ae277d
overall_rating 1.851648351648352 14

Forum thread for keyquest

[User added a rating.]

[User added a rating.]

[User added a rating.]

[User added a rating.]

[User added a rating.]

You can tell a lot of work went in the brushwork and overall architecture in the map, whereas the gameplay aspect suffers because of it and feels more like an afterthought: Few enemies, too much firepower for the player, you can get a bit stuck in the door in the screenshot and above all else, the unclimbable water. Because of all these points, I simply can’t rate this map very high, no matter how nicely detailed the architecture is. :C

[User added a rating.]

[User added a rating.]

[User added a rating.]

[User added a rating.]

I played this in Winquake, and I was able to get out of the water and finish the map. I had to hold down the space bar for about five seconds. At first I just bobbed in the water, but then I launched out of the pool.

I agree with Esrael that this has very good architecture for a map released in early 1997 but that the gameplay is too simple and easy.

[User added a rating.]

[User added a rating.]

[User added a rating.]

The map is pretty and nicely detailed, but the gameplay is pretty boring due to how easy it is. There are enough rockets in the map to kill everything 10 times over. Plus, you are unable to jump out of the water, so it doesn’t seem to be able to be completed on the sourceport I played with.

Link to Nightmare 100% walkthrough: https://youtu.be/PZQy-TwcThQ