AD has nothing to do with ITS, there are some shared assets, but nothing else. AD is a different code base and a more frantic gameplay setup.
The ITS mod was born from my passion of stealth games and wanting to creating my own system. All of the maps are designed to be played 3 ways; vanilla quake, stealth and ghost run and this is ultimately the problem (and likely the number one reason) that no one in the right mind would make any maps for ITS!
I do have another version of ITS with more assets, maps and stealth features and some day I will finish it, but for now it is a backburner project only.
Absolutely floored by the quality of this map pack/conversion. Just experimenting with the different play-styles and approaches, learning and unlocking areas of the maps is a treat and a pleasure to play.
It gets that risk/reward balance so right between hunting an enemy down, distracting and rushing them and looking for ways around.
I kinda of always considered this to be a prototype for Arcane Dimensions. Lots of the same assets, some similar themes. The maps are “just” remakes of id maps to test out the architecture and textures, etc.
But yeah, I’m not really digging the stealth gameplay. Ditched it pretty quickly, even though I’m a pretty big fan of Thief, Deus Ex, Hitman, Splinter Cell etc. Just can’t imagine playing “stealth Quake”. Why bother, when you rather just shotgun everyone to death and be awesome.
However, I quite liked the extended story. Quake could work well in a fantasy setting with a hub and minor item puzzles, a bit like Hexen 2, but not as pronounced. E.g. you start in a village and need to find a bomb to blow up a hole in the castle wall, so you go to the mines, kill people, find the components, go back to the village, make a bomb at the blacksmith’s, then blow up the wall and enter the castle etc. I’d love something like that.