38cad504bc80f89e06e8d9806a3a516fd2184de7bdfa48fd559876023bf79be2

38cad504bc80f89e06e8d9806a3a516fd2184de7bdfa48fd559876023bf79be2
overall_rating 4.613636363636363 44

Forum thread for its_demo_v1_1

Such a nice work, cant wait to see his entire death brigade in action!
Wow!

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Incredible architecture! Reminds me of Gremlins Keep, but in a more epic castley way! I ate up every arch and corner. The texturing was superb!

I didn’t care for the stealth too much (kinda the point but just my preference really), but playing through both ways was equally impressive. The secrets were well hidden yet consistently so. The only thing I didn’t really like was the red fog of “stealthed”. I feel that it should be the other way around…red fog when visible! (or maybe just black fog when stealthed?) Either way, the ai additions were intriguing. The monsters follow you! No not like usual, not straight towards your location but around objects that are in the way. Pretty sweet!

Most impressive though were the new models for the knights and ogre, adding more detail but not too much more, and also the special effects! Particle effects on powerups, teleports, summoning circles, letters floating out of books! Oh I’m still geeking out about it!

Try it try it!!! 10/5 hearts for me!

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Epic

It competes with any game designed for stealth in gameplay, and it adds a whole new dimension of atmosphere to quake

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I keep coming back to this mod/map pack and seem to find something new to like about it every time.

Initially I was not convinced by the stealth mechanic, but once I figured out that running and hiding after you’ve been spotted reactivates cloaking and that your regular arrow supply is unlimited (which could perhaps have been indicated more clearly – although there is already an extensive built-in tutorial section, so maybe I am just slow on the uptake), I fell in love with it.

The replayability of this pack is amazing, as each of the maps (including the start map, once you finish one of the other two maps) can be played from start to finish in either mode. I only recently played through the start map in stealth mode, and I love how even the “Well of Bones” section has been designed to accommodate this gameplay mode.

The monster modifications are great. I love the death animations where knights drop their swords, and how nearly all of the monsters look slightly different, yet stay very true to the Quake aesthetic – although some of them do end up looking a little hunched (not sure if it’s because of the shoulder spikes or simply because of where their shoulders sit). The improved path-finding AI is of course remarkable (and scary, when you first experience it!).

As for the maps themselves: the plentiful secrets are a lot of fun, and I love the remix/homage aspect of the two “main” maps, but I think it is above all the architecture in the start map that impresses me every time I see it. There are a few Quake maps where I just cannot wrap my head around how the authors managed to bend and curve Quake geometry to their will (The Marcher Fortress being the prime example), and this is one of them. The fog seems perhaps overly thick, but then again, it does make sense as it serves as an immediate visual indicator of whether you are or are not cloaked.

I really hope this project has not been abandoned for good (these things sometimes get “un-abandoned”, so here’s hoping). I would love to see more ITS-type stealth maps.

Just a thought, but if sock is not planning to continue work on the mod, perhaps at some point the rest of the mapping community could create additional maps for it? It would perhaps be too intricate a project for a map jam, but perhaps a longer-term collaborative effort, similar to the Rubicon Rumble Pack?

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Unregistered user “not sock” posted:

Look here:

http://www.moddb.com/mods/arcane-dimensions

currently under development, coming soon… (we hope).

Unregistered user “not sock” posted:

Markdown is hating me…

Not Sock was trying to link to Arcane Dimensions. (Now let’s hope I got the MarkDown right!)

Thanks for the link, not sock and MikeTaylor. I am aware of Arcane Dimensions and am very excited about it, but to the best of my knowledge it is (despite some similarities, such as the very Quake-y modified and new monsters) an entirely separate project from In The Shadows. Most importantly, the stealth gameplay which is central to ITS will not, as far as I know, be part of AD – but someone please correct me if I’m wrong.