39acd77b845dc528234ac31a35a1f1a8e2a40e18514f1aaa670b30f03300ea53

39acd77b845dc528234ac31a35a1f1a8e2a40e18514f1aaa670b30f03300ea53
overall_rating 3.62962962962963 27

Forum thread for suzywarm

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very unique i like the aesthetic but yeah it was kinda dark and that made path finding kinda annoying but yeah i like this

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Few textures? Check.

Dark? Check.

Blocky? Check.

Bad lighting? Check.

Strange fights? Check.

Unique? Bloody check twice over.

…And somehow it comes out as absolutely scary, quintessential Quake!

Trashbang, i don’t know how you managed to pull this one off. But this… it somehow just works. It really should stink on ice, but it works!

Well done - again! In yet another style!

Thanks for your efforts, and thanks for sharing! I really wonder what you’ll shake out of your sleeve next time…

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Had no idea where i was going, or why i was going there, walls moving all the time, with no time to get pass them, sooooooooooooo dark, and ledges so thin, when enemy shooting at you, so many corridors with metal spikes raised up, no way threw, im probley thick, but i gave up, no way a fun map to play, its terrible.

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Really unique monochromatic release.

The architecture and the lighting reminded me a lot of the Cube (it’s like the action is taking place somewhere on the outside of the structure). Playing in a pitch-dark room, with the right settings, can evoke a lot of that atmosphere.

The author nailed two crucial choices in my opinion:

• The low number of monsters placed in various parts of the map (not counting the final part) — most adequate, given the low-lighting conditions;

• Having the player be teleported back up if they fall in the dark abyss below — the preferable choice to being crushed, because it not only allows the player to take advantage of it while fighting, but otherwise the map could easily turn into an exercise in frustration.

Recommended. I feel that this monochrome beaut’ isn’t a map that is likely to fade away into the fog of memories of those who play it.

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Couldn’t see even with gamma turned up, cant really comment on the rest as it’s hard to see.

LOVED this map! The visual theme reminds of those black-background levels from commander keen 1 with the lights hanging from the ceiling.

here’s a screenshot of what I mean: https://i.imgur.com/Xw3gXVG.png

I suspect this one requires your monitor to be calibrated properly :). Again, thanks for the fun map.

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