3ad5afcd11dbaa243ecbeb58b5c8ff2a4f4e84c8394e505448530ba3918bf3ba

3ad5afcd11dbaa243ecbeb58b5c8ff2a4f4e84c8394e505448530ba3918bf3ba
overall_rating 2.898989898989899 11

Forum thread for sadlark3

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Played on skill 2.

Overall is decent, but it is quite different from the first one, avoiding the progression system entirely.

On one side has good progression, layout and ideas, but some encounters are completely unfair or on the side of impossible (that demon), its lacking ammo a around half the map, and its easy to get stuck for the enemies or the player in some encounters. The misaligned textures weren’t as frequent as expected and didn’t hurt the experience.

Same as the previous map it points out to sadstart, which isn’t anywhere. It is a pity.

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Unregistered user “The_Pirate” posted:

It is a very good map, especially when considering the age of it, but somehow it doesent… Trigger me.

Good ideas, good brushwork, but it feels kinda lifeless compared to Lindstroms other works.

Nevertheless, a good map, and certainly worth playing!


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A tech base map where you are moving in tight corridors, or squeezing through small doorways, most of the time. There are some nice details, like the air lock and the helipad room, which looks very nice, but it’s mostly tight, uncomfortable places.

Link to Nightmare 100% walkthrough: https://youtu.be/ErjS5OkHsO4

Adding an old rating. Time stamp: 2015-05-20.