3d301b35839f72671d8b7f765700ad93a69861486c4406d4ffbab0c7372d46f9

3d301b35839f72671d8b7f765700ad93a69861486c4406d4ffbab0c7372d46f9
overall_rating 3.6 30

Forum thread for anonca1

Unregistered user “hkBattousai” posted:

Very good.

I found this too dark, samey, weird and 1997ish.

Medium sized average map with simple architecture with some very original designs and combat situations. Layout is good and twisted. Gameplay is good and fastpaced. Nice for a quick play.

[User added a rating.]

[User added a rating.]

[User added a rating.]

[User added a rating.]

[User added a rating.]

[User added a rating.]

[User added a rating.]

[User added a rating.]

[User added a rating.]

Unregistered user “Nobody” posted:

So I played this with the software renderer and a lowish resolution (800x600). It is a well crafted level. And I absolutely loved the visuals. Yes it’s quite dark and in many places pitch black, but it feels controlled (except for a couple spots where there were things that looked like lights, but no light coming out of them) and not just something that happened because the author forgot about ambient light level. The darkness and the visuals in general have a certain atmosphere to it, a vibe that I never, ever get from modern levels that attempt to fake global illumination by putting a little light everywhere. It’s a vibe I very much enjoy.

Layout is interesting enough, gameplay is ok, though the map could be a little bit longer. Recommended if you’re like me and are looking for old but well crafted levels which have that unique atmosphere…

[User added a rating.]

[User added a rating.]

Unregistered user “lupinx-Kassman” posted:

The anonca maps are my cup of tea. They’re clean, and have a creative abstract use of space and lighting. Wish there was an anonca2 =P

[User added a rating.]

The title of this entry is misspelled. The readme says “The shambling”, not “The shamblin”.

Comments on the level:

I played this almost immediately after “The Cobalt Palace”–it was actually a replay, as the aforementioned level left me wanting a bit more '97 architectural weirdness.

When this level is good at that, it’s really good. The starting area makes for a very good first impression, with some really cool angular designs that also appear elsewhere. Many other parts of the level are much plainer, however, and the dark lighting and the color scheme (which could use a bit more contrast here and there) don’t really make up for.

Gameplay is pretty unremarkable. There are a few missteps in terms of monster placement (the ogre at the start which is below the player; the weird underwater shambler finale) and no real standout encounter that I can remember.

Despite its flaws, this map is worth checking out if you have a taste for abstract architecture. There are definitely a few ideas I plan to “borrow” for future maps.