3d64a4207a961e82368e015bce267be6daeaee9b51cd51b38843b2284e030fea

3d64a4207a961e82368e015bce267be6daeaee9b51cd51b38843b2284e030fea
overall_rating 4.166666666666667 30

Forum thread for jp1m2

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This is just as good as jp1m1, by same author,5/5 great game play, no bugs, good solid textures…etc etc etc, such a joy to play,large kind of map, but not horde and horde in it, just right.

I rolled into this one right after jp1m1. Another good time!

In a way these kind of remind me of when an old-timey mapper reappears after a long absence – nostalgic layout & gameplay but put together more cleanly than back-in-the-day. Kind of a missionpack1 feel. I do enjoy the sense of working into and through the castle, sort of a complete arc of exploration.

As with jp1m1 there’s a shortage of shells (and to some extent nails) … which is not necessarily a bad thing, but on the other hand this map makes use of a lot of shamblers (skill 2) & it’s disconcerting to have to face a shambler or two or three with lots of rockets and very few nails/shells.

Keep 'em coming.

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As with jp1m1, very decent, classic style. I did encounter one unkillable zombie down in the water, below the secret with the bars and shootable rune.

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Much harder than jp1m1, I really liked it.

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