3e71006c1272cb24ae82aff894b1928685f69a5a08886423a3b65faabc00bc22

3e71006c1272cb24ae82aff894b1928685f69a5a08886423a3b65faabc00bc22
overall_rating 3.538461538461538 26

Forum thread for scar3sp01

Not bad. It feels pretty oldschool in design and execution. The brushwork is blocky and evocative of times gone by. I like it.

However, it doesn’t feel like a place that would exist. The layout makes little sense if you were to take it out of the game context, which I think is possibly a detriment to the map. Maybe I’m just not in the mood for it today, but I think this map is just too “gamey”. I actually got stuck trying to find the silver key due to the map not naturally teaching or guiding the player through it’s abstraction.

Still, I had fun. Four bags of popcorn.

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Unregistered user “ponqo” posted:

Very well designed map with very good ammo balance. The visual design is top notch too and it has of interesting moving setpieces and usage of color to differentiate the areas. has a well-executed semi-abstract architectural motif. i enjoyed it

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I rather liked this one, personally. Challenges are well done, architecture is acceptable if not stunning; an all-around good time.

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Very nice! Thought the pacing was really good. Never got bored, and never felt like a grind.
Thanks for the map.

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Well done! Those secretes must be very well hid as I was only able to find 3 of them. Was short on nails and shells on the final room tho, but that is ok since you can just run to the exit.

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Well,

First of all, really nice map, the only downside for me was that there were a lot of unnecessary backtracking, just, press a button and this open, but not with a purpose. Although a lot of them were well placed, and some did it very well (like opening the water gate that you could see behind the wall)

I really like double secrets.

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A strange mixed bag, this. It suffers from some arbitrariness and some blocky, over-bright 1990s-style design. But I had a great time playing it, very much enjoying the sense of exploration in a space that most of the while had no single clear path. It’s funny how rare that is.

Very tight on supplies, I keep running out of everything. Should I play on hard instead of normal?