4207fef65cbf5f8197ea7ad633bd5620565caa28b8523e149a69d78a1f297902

4207fef65cbf5f8197ea7ad633bd5620565caa28b8523e149a69d78a1f297902
overall_rating 4.521428571428571 72

It is still great in 2016.
I can’t imagine any better ending.

I WALKED ON LAVA!! ^^

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I don’t think that “labor of love” excuses releasing something that’s essentially a great mod in the early beta stage. Unlike commercial works (since we’re drawing this comparison), hobbyist projects typically don’t have a deadline, so you can playtest and polish them as long as you want.

This particular episode has more problems than an average project, commercial or not, so it doesn’t seem like the authors cared long enough. I mean, how hard it was to notice that half the liquids are broken? Thank god you don’t have to swim in them.

The point is - it’s okay to express your disappointment in such cases.

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Very fun, complex and entertaining maps! Castle Rapture must be among my favorite. The only thing keeping me from rating this a solid 5 is the already reported fact that some gibs lack texture and lava behaves weird.

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I do think Shalrath’s criticisms in the first comment are unfair. Yes, the specific things he says are all true, but they are really very minor detriments to the game.

Although the Daikatana and Hexen textures maked things look a little dark and artificial to my eyes, there is a lot of gameplay to be had in Rapture, some of it pleasingly unusual. In particular, for large parts of the last full level, ogres rain down grenades, and surviving them is a novel challenge.

Also, I think this may be the only Quake release I’ve ever seen (including ID’s original) where the end-of-level texts are worth reading.

Which makes the fact that they’re getting cut off by the screen edge all the more ironic. :slight_smile:

I never wait for them to slowly appear, character-by-character. As soon as they start to print out, I hit the ~ key, and I can read the whole thing in the console. Recommended!

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Despite the valid points brought up by others, I’d still say this is worth a solid five. I played the episode first on nightmare difficulty, which provided me with ample grenades lobbed at me relentlessly by the ogres, which was probably the main cause of my deaths. It felt like the ogres were placed ever so fiendishly to make dodging their grenades as hard as ever can be.

It provides for some quite challenging encounters, which made me think what would be the best course to tackle some situations. So, if you’re playing this on nightmare and want just some head-on guns blazing action without much thought, you should rather play on an easier difficulty. But, if you’re feeling patient and solving some combat “puzzles”, this is the nightmare episode for you.

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Unregistered user “aaaa” posted:

Really great, play now if you did not.

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I felt somewhat backstabbed from the ending. After that grandiose outro it’s implied you get telefragged.

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