This is a companion discussion topic for the original entry at https://www.quaddicted.com/db/canonical/45e98720be07485c11b2779beec267309f2767dda1882994c3367b87b3e96c92
This is a companion discussion topic for the original entry at https://www.quaddicted.com/db/canonical/45e98720be07485c11b2779beec267309f2767dda1882994c3367b87b3e96c92
Quite nice for a “First” map!
Brushwork, texturing and details - all very neat. Lighting fair, a bit on the bright side but suitable for a ‘Base’ map.
The scaling of the map is a bit of a problem. IMHO it is too cramped - it gives the monsters problems moving around, or get them stuck completely. I think all dimensions should be multiplied by at least 1.5 or more.
Monster placement… worse. There isn’t any. Just a bunch of ‘beam-in’ monsters thrown in your face again and again.
Still with this architexture, i’d like to see the authors next map!
Thanks for your work, and thanks for sharing!
You know those “rats” maps for Counter-Strike, where everything’s intentionally too big so you feel like a teeny tiny human? This is the opposite of that, and I loved it in an “aww cute” kind of way. I wouldn’t want to play anything longer or more complicated at the same scale though, because player movement is a little frustrating and as Pirate said, the monsters don’t navigate it well.