4602c28d2e9e86f115fab775bc9e11d73b8fda6df9c05caa2bd0a0e6be734842

4602c28d2e9e86f115fab775bc9e11d73b8fda6df9c05caa2bd0a0e6be734842
overall_rating 4.314439946018894 39

Forum thread for sinister625

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I felt that sinister625_dfl, sinister625_hcm, sinister625_newhouse (at times), and sinister625_rooster all had much too little ammo for the level to feel even remotely fair.

sinister625_hcm. Oh man, what a level. I completed this in 87:19 and I felt insane the entire time. What a pain in the butt. Besides running out of ammo about a dozen times, nearly all of the ogres were placed so they really mess up your day. I liked the homage to doom, but disliked the platform part over acid needed to get to it. Overall: unnecessarily hard.

sinister625_entsoy didn’t feel fair either, both for lack of ammo and the excruciating underwater double shambler fight. Like how am I supposed to do this?

sinister625_radiatoryang was neat. So was sinister625_palmlix.

A lot of the levels in this pack are extremely hard. I can tell that level took a looong time to make and I applaud all the map makers’ efforts.

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Unregistered user “stoo” posted:

@h3xx I thought rooster’s map had far too little ammo until I realised that there were backpacks filled with ammo that appeared next to the entrance/exit portal when you get a rune. Before that the map felt basically impossible. With the backpacks it was easily doable.

Unregistered user “stoo” posted:

entsoy’s map is… eh… largely skippable.

… two weeks later. Still playing Mazu’s map. He just taunts us :slight_smile:

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This is nice.

This is very nice.

Thank you, and happy aniversary!

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