4898516ed8cb76236336d9b3b7c07facb157b72d7e74bc2dc1ad83f8ba707080

4898516ed8cb76236336d9b3b7c07facb157b72d7e74bc2dc1ad83f8ba707080
overall_rating 3.323529411764706 35

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I like the architecture a lot, but it lacks a bit in detail. It was released in 1996 though, so I’ll give it some slack. I like the new SNG model, it’s pretty satisfying to use. The combat is also rather fun, I especially like the last battle because there’s just enough cover to be fair but just little enough to be challenging. Very well balanced. It could have used two or three more secrets, but that’s really my only complaint. The start map is pretty cool visually too. I definitely recommend this level, it’s rather good.

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Played on hard skill. 1/1 secrets found. All monsters killed.

Quite a good one. For its time it is a solid 4, or maybe more.

You can summarize the brushwork as simple but effective: there is no impressive brushwork, but it is good for its time, and more importantly it is coherent with the theme and between themselves, and architecture fits it well, even though sometimes is a bit cramped. Decent combats but nothing special, decent except maybe the last ones, as it was easy to snipe everything. Good amount of enemies.

Liked the side areas at the beginning, a well executed idea. Good amount of ammo/health, not overloaded, but enough for many missing shots, at least for hard, and 2 GAs in the same room which i suppose was an error.

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I quite enjoyed this one. Beautiful architecture and nice gameplay (although it could’ve used a few more enemies). I agree that the new SNG model is terrible, though. The main downside for me is that there is only one secret and it is painfully easy to find. The last battle is the highlight of the gameplay, but the whole map is fun to play through. This is amazing for 1996. 4/5

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As a pack that came out in 1996 I’d say this is actually not bad at all. Judging the map by todays standards is completely unfair really. I think the replacement super nail gun is a bit silly and gameplay-wise it was fairly boring. A solid 3/5.

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The Ancient Fortress on The Quake Grave

It’s a little disappointing that this is Lombard’s only Quake map (Unless I missed something?). The fact that he decided to included some custom menu graphics and a custom Super Nailgun (no matter how you feel about the look of them.) and a custom start map shows that he was really passionate while he was building this map. I also think the potential he had for future maps was huge if he would’ve kept going.

That said, the map is decent for an old map. There are some questionable design elements from my point of view, like having 2 key doors where they are just kind of ping-ponging you back and forth to each door. Or the last room just being chock full of enemies without much thought to the flow of the room and enemy placement/traversal. However, the level is competent and does contain a few fun areas. The really enjoyed the look of the library and regardless of how the last room is set up, it’s a strange yet interesting fight.

I’m not sure that this is a recommendation to check out but I think it’s a great early example of some customization in Quake.

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there is more from Mr. Lombard:
https://www.quaddicted.com/reviews/lomgoat.html

Thanks starquake! I’m going to have to give that one a go soon.

A surprisingly impressive level from the early days of Quake mapping, with a few custom textures and even a custom super nailgun model. Easy to navigate and some nice architecture, not terribly difficult aside from a rather intense finale battle. Probably the best early map I’ve played so far.

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I liked the way that the gold key and silver key were laid out, they were hidden in a long narrow hallway and you can jump over a balcony to get to the gold key door. I died at the end bit though with the two shamblers and the spider thing.

Yay for SMG!

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