[User added a rating.]
Too unbalanced. There is no feel of accomplishment when every time you get a weapon you get a teleported wave of monsters already placed to strike you quickly. The inevitable choice is to run backwards to a previous room/area. Again, and again, etc, etc …
It just doesn’t seem very well thought through to be honest.
[User added a rating.]
[User added a rating.]
I like the high monster density. These remix maps are a lot of fun, keep up the good work.
[User added a rating.]
[User added a rating.]
Wow, this is HARD! But unlike a lot of very hard maps, it doesn’t feel unfair. It seems to me that each of the difficult set-piece combats offers ways to handle it tactically, and that you can Learn By Dying to finally achieve good results. (I ignored a couple of armours and megahealths in the end, not needing them because I found the right way to approach the fights.)
Being more of an exploration kind of player, this isn’t entirely my thing — I didn’t love it, but I did like it. I think it’s a fine example of the kind of thing it is.