4a2d07b127147687b1131e60f93570bb86a1154681a178e0b1a8c31a368bce8f

4a2d07b127147687b1131e60f93570bb86a1154681a178e0b1a8c31a368bce8f
overall_rating 3.647058823529412 18

Forum thread for rd1m3rmx

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This was a pretty fun map, I finished it on nightmare in around 10 minutes, found the large arenas very challenging and fun so I used many saves to go through it. Though it is a pretty easy speedrun because you can finish quickly by entering the first arena and killing a bunch of enemies. Got a run of 28s 267ms. Demo linked here: https://www.dropbox.com/s/yikvc7stvu7g13q/speedrunrd.dem?dl=0

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Looks like you didn’t install the map properly. Did you play the map under vanilla Quake or something?

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Played it skill 3, 3/3 secrets 200/200 kills, but map is hard as my mothers glass eye, but my god its so fun to play, but get ready for enemy over kill in some areas, its a must play, well done Justin Fleck !! 5/5

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I had a lot of fun playing through this one, died a few times and quicksaved often. Played skill 2. Tried running on nightmare and easy. I’m not much of a speedrunner, but on easy skill this map has plenty of quad runs handed to the player, which makes for a very fun time! Recommended. The brushwork and texturing are clean and it’s nice to see a skybox!

(For Flecked) I think I did Flecked, I put the mod into the files, went into The sourceport I was using (JoeQuake) and turned on the mod within the sourceport, thought it was weird that nothing seemed to change about Quake. Maybe the mod doesn’t work with the sourceport I was using. I am sorry about this.

Unregistered user “Flecked” posted:

It works fine it JoeQuake.

Theres nothing really special about how this mod/map works.

You need "\quake\rd1m3rmx"
Then run your sourceport from "\quake"
With “game rd1m3rmx”, then “map rd1m3rmx”

Thank you RickyT23. Put the mod stuff in the wrong files. Now it is fixed.

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