4aa17ed43139d83cb3d8ec265df9134774a74a658509e892bed7a87135c4b119

4aa17ed43139d83cb3d8ec265df9134774a74a658509e892bed7a87135c4b119
overall_rating 3.215384615384615 15

Forum thread for pmecage

What Spirit said - slow and steady :slight_smile:

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The architecture is interesting and varied, which gave me the drive to see what’s in store in the next room. I also liked how parts of the map are intertwined with one another, like the starting room with the corridor below.

The combat encounters vary quite nicely, as well. But as stated previously, a careful playstyle is generally better suited for this map, even to a fault at one point, when a bunch of fiends couldn’t make past a fairly wide door to chase me, so I could just shoot them safely from a few steps’ distance.

I was wondering whether the cage combat part was good, because you’re being fired at from all directions, which got a bit aggravating, but in the end, I generally liked it. It wasn’t too long and it was suitably challenging.

I was in a patient mindset while playing and was prepared to die a few of times, so these couple of somewhat cheap deaths that I had didn’t bother me much. But at other times I might want to rage quit the map because of those exact quirks. xD

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Unregistered user “pmk” posted:

average quake map from 1996 with good combat and varied architecture. I enjoyed the cage ride implemented in the map as it made the map more challenging and exciting. Overall good first map from the level designer and i would give this map a three out of five rating and recommend playing this map.

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Unregistered user “ARtemi” posted:

Very basic design and relentlessly hard gameplay with annoying traps. Result? Deleted.

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The initial cage section was making it seem like it would be one of those really unfair maps. But that is not the case.
It’s a bit blocky in certain sections and it has that “random rooms, stitched together” feeling, but gameplay is not bad.
Beware of the yellow light room, as you can probably get a seizure if you’re sensitive to that kind of thing.

Link to Nightmare 100% walkthrough: https://youtu.be/Z9LwiC_eyck

Pretty cool map. I like the deep underwater ruins you encounter after being dumped out of the cage. The walls around the squishers go away after leaving the room so you can get the yellow armor. Careful not to get squished, they do 4000+ damage per squish!