4b97bb3058b22101f1cc72bb389ddc7296ce35b7aa22456bd0dd3bc22b59f5fc

4b97bb3058b22101f1cc72bb389ddc7296ce35b7aa22456bd0dd3bc22b59f5fc
overall_rating 3.614814814814815 27

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Unregistered user “madbringer” posted:

We all start somewhere, and the career of Neil Manke started here.

Alba map 1 and 2 are early attempts at making story-driven gameplay in the virgin Q1 engine. They’re dark, cramped, primitive. Certainly just a demo of what was to come. Unfortunately the TC never came to fruition and the two levels is what we have left.

It is what it is for the time - and experiment in early modding. A demonstration of creativity more than an actually playable map. Neil moved on to greater things in time; just a shame he never realized the full scope of Alba. It had potential with some more polish.

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Giving it 4 stars for innovation and creativity. I am certain it inspired many other future devs to go on and make greater projects.

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This map was pretty neat. The beginning is, basically, a shortened Skyrim intro. You start with no weapon, but that is quickly changed. The crucified zombies give you crucial info and tips on how to advance and there’s a couple of new enemies. It’s a pretty entertaining map, recommended. The little pig was pretty funny.

Link to Nightmare 100% walkthrough: https://youtu.be/caYfABeNJ-I