Forum thread for tchak
Unregistered user “Aen” posted:
Very cool!
Unregistered user “Qmaster” posted:
Awesome! 5/5
Unregistered user “Trinca” posted:
thanks Qmaster glad you like it!
Unregistered user “hkBattousai” posted:
Awesome, but why it is listed with only four stars? I don’t find the editor’s rating fair.
Unregistered user “Trinca” posted:
the editor policy, not a democracy!
ohhh is to dark LOL
Unregistered user “Spirit” posted:
It is a honest rating.
The map is good but confusing, samey, flat, monsters are placed in boring predictable parallel places.
It is nice, but by no means excellent.
Unregistered user “Trinca” posted:
Cool
now got two more critics! flat, dark and borring gameplay
that’s why so many people quit mapping
The crowed if to thought to please!
Unregistered user “Trinca” posted:
I know I’m not the best mapper in the world…
But I invested 9 month of my life in this map and I think it deserv better ratting than it had, gameplay is fun in my opinion and brushwork have original designs I don’t play any other games… everything came from my mind is not a copy paste of any other game!
But what can i do…
I don’t care anymore, no more work from me will be done… most of this comunity don’t deserv, that I waste my precios time with mapping!
I will keep playing Quake maps because it still the game that gives me more pleasure to play!
Be cool Spirit, is nothing again’t you, but I still think that the map is better than your opinion!
peace!
Unregistered user “Spirit” posted:
Cry me a river. <3
It’s a good map. You can see it got a lot of work into it. It has a straight-forward nonlinear layout and has some original combats and ideas. The brushwork is varied with good details. The secrets are well placed.
But it needs a little bit more to make into the top. As a fellow mapper, I do understand why Trinca thinks this is unfair, seeing that this is probably his best map and he put a big amount of time into it. If it were a 2000 map it would have 5 stars for sure.
Lighting doesn’t have too much contrast, the brushwork, even if it is a mayan building, it’s a tiny bit squarish for it’s time, maybe because of the quake textures used in big brushes, open parts and big rooms have a bit dull combat, with lots of monsters thrown in so you have a very long combat, maybe less monsters in a more unfair for the players environment would be better, but inside the buildings, the combat is very good with lots of good ambushes.
Trinca, all those ‘‘buts’’ i pointed, take them as compliments, those are things that show how close you are to a perfect map. All are things that if tweaked a little bit, would be more than OK, they DON’T make the map by any means bad. I do prefer people telling me how to improve my map rather than telling me how god it is, so take them like that .
I hope to see your next map, Trinca, if this one is like this, the next would be too awesome.
I forgot, i would rank this 4,5-5.
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