4d25204dcf119cdc919073f852dd55eb4105023b062f2a08f583bbd2f2671f1b

4d25204dcf119cdc919073f852dd55eb4105023b062f2a08f583bbd2f2671f1b
overall_rating 4.129166666666666 32

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Pretty cool map. I really wish the lighting was better. If that was improved and some of the earlier encounters tightened up (for example, the first outdoor encounter was easily dealt with by just running around in a circle), then I would definitely give it a 5. It has some nice brushwork and I rather enjoyed the latter half of it.

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Like it

Huge architecture sometimes repetitive with good previsible ambush…I like that

Not to complicated in combat and even if you can sometimes turn arround to know what’s next the flowability of gameplay is rather good

Misses pehaps some good covering music but this could only be a detail

Great Job Man :slight_smile:

Unregistered user “Gioyo3aa” posted:

I picked up the gold key, pushed a button, was told “You can leave now”, but I’m now stuck in that area because bars have been drawn. Any hint?


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Unregistered user “I Like Quake” posted:

I just finished all the maps released by Trinca alone. I loved them all.

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