Forum thread for castle100
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Very nice overall, especially for a first map. The combats were decent and not a pushover.
To me though, the ending was anti-climactic and weak compared to the rest of the level. I was getting all excited seeing there was a MH available, and also the SNG and GL toward the end. I was sure it was gonna get ugly. It seemed unfinished at that point.
I enjoyed the music as well, once I restructured the directories so that it worked.
Great job on your first map and I’ll be looking forward to your next offering. Thanks for sharing!
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Looks good, but the wizards by the water was an odd placement since they can see you but you can’t see them until you break the surface. And I didn’t like that bit at the start where you pass through an invisible trigger and enemies just spawn on you.
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Unregistered user “crypt” posted:
Nice map did it in 3:28.57
Would be cool if there was some variation towards the end
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Not bad at all!
Good use of textures and lighting, and a quite nice gameplay.
The only jarring notes was the grunts in the medieval castle - and the textures in the corridor leading from the silver key. They break the style of the place. But that is minor issues.
As the author states that this is a ‘work in progress’… well, it feels like the start, perhaps the first third quarter of a castle/dungeon map. So far, so good. I’m curious to what direction this will lead…
Nice first map! I hope to see more from this mapper soon. And thanks for sharing!
…meant first third OR quarter of a castle/dungeon map…
Sorry!
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