4e61db36d87d1a11d2afe713ce48c9c80a9057ddac1f821d2250485c8017d9ac

4e61db36d87d1a11d2afe713ce48c9c80a9057ddac1f821d2250485c8017d9ac
overall_rating 4.653684210526316 76

[User added a rating.]

[User added a rating.]

[User added a rating.]

[User added a rating.]

[User added a rating.]

This is probably the most impressive map jam to be released. Some the maps are incredible and beyond the scope of anything I could ever hope to accomplish.

MFX’s entry has some of the most gorgeous brushwork I have ever seen in a Quake map…just insane!

Lunaran’s map is one of the more original as he took the concept to a different creative level with sharp contrasting colors from the lava and the pure whiteness of the set.

Fifth’s map also had a more open layout and was fun to play around in but the boss battle is where the originality really shined. Quite an inventive setup!

Cocerello’s white mansion of doom was interesting in its use of difficulty and very muted visuals. It stands out with the utter quietness of the white halls.

Scampie may have contributed my favorite of the maps as IkBlue was utilized this time around. Great reuse of space!

As the pattern goes, I was floored by Skacky’s offering. Loved the subtle colors used throughout and I am sucker when water is a major visual theme!

Sock wins for creativity and originality with the sealed off route type gameplay. Really haven’t encountered something like that before!

Tronyn had the largest scope. How on Earth did you create a map of this size and detail in the jam’s deadline? Just crazy skill.

5 Stars for the sum of its parts easily.

@mfx “a döner is cheap german fast food.” I think you mean turkish… :wink:

Unregistered user “Repulsive” posted:

Awesome

[User added a rating.]

[User added a rating.]

Replayed MFX’s glorious Doener mit Shambler und scharf, this time finishing on 103 of 107 kills (I accidentally played on Normal), and 8 of 10 (all obtained legitimately). What a great map this is: the conitruction area is just lovely, and feels so organically part of the larger area. Great, great work.

Unregistered user “Vasya shkolnik” posted:

Im shocked of Tronyn. It is awesome, never saw so big exciting level. I want singleplayer of 30 sequenced maps like this!

Unregistered user “Ericw” posted:

Try out “Something Wicked This Way Comes”, or filter by Tronyn on the maps database, he has lots :slight_smile:

Unregistered user “Atzutas” posted:

Some of these maps are so impressive that deserve a separate entry in this site to be able to rate each one by its own merit.

  • MFX’s “Shambler Kebab” one is a masterpiece. He knows how to make maps as much as the mind of the player. 5/5 and bonus points for the dozen scraggs appearing after grabbing the Rocket Launcher.

  • Tronyn’s “Koshta Belorn” map is just shocking awesome. Awsome as a frozen hell. Brilliant design and lots of fun for both strategical and tactical players. 5/5 and bonus points for allowing me to throw half a dozen spawns against the shambler.

  • Sock’s design (this one has its own entry here, 1000cuts1a.zip) is another improvement in multiple-choice maps, at this time in a very explicit way. I think it is not the best of Sock but still 5/5 because you can/must play it three times.

  • Skaky map is the last 5/5 for that impressive architectural design, clever secrets and gameplay and you know, the bouncing shambler.

  • Scampie’s one is like a giant deathmatch arena with some corridors inbetween, but still a map worth to remark for that epic final and also that epic super-secret. 4/5 with penalty points for putting too many shamblers on the same room.

  • The remaining three are not so remarcable but still worth to play for several reasons (3/5).

[User added a rating.]

[User added a rating.]

Blown away by Tronyns entry on this. I opened it up last night having never seen it before…color me impressed.

[User added a rating.]

[User added a rating.]

[User added a rating.]