527753cf4e92a5272c15784782f81e699fd0c77f1e76437d38226ca413ed9cfc

527753cf4e92a5272c15784782f81e699fd0c77f1e76437d38226ca413ed9cfc
overall_rating 3.666666666666667 21

Forum thread for lthsp1

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Solid map with good texturing / architecture / lighting. However, like most vanilla base maps, it severely lacks in enemy variety. It does include base-skinned hell knights, but they’re literally only used in the very last fight before the exit. It saddens me thinking of how much more fun this map would’ve been if the author just hadn’t given a damn about the anachronism of ogres & vores in bases.

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I thought it was pretty clever to skin the hellknights as light-sabre-wielding enforcers; however, I do agree that they could’ve been used more. They are actually placed in a bad spot at the end, because the regular enforcers inadvertently hit them and a lot of infighting ensues – making the final battle a bit of a cakewalk.

In general, it’s a clean looking map and it’s entertaining for a quick play. The main problem with this map is that the gameplay is a little lackluster in parts and there are no secrets or exploration. However, it’s an above average package definitely worth a look.

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I enjoyed the clean progression and moderate combats of this map. It doesn’t aim for greatness, but it absolutely succeeds in its more modest ambitions.

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