5328a013218d9ba99e56bed4d9691583ac7082c0dd5120524108cc74d1ccefbc

5328a013218d9ba99e56bed4d9691583ac7082c0dd5120524108cc74d1ccefbc
overall_rating 4.214285714285714 28

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I’m always excited to play Spootnik’s maps, especially because they use progs_dump REALLY well. As otheres have said the ending is a challenge but the whole center hub section and pacing of the encounters are really something special. GG!

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Unregistered user “Michael” posted:

A fun map.

Unregistered user “s4f3s3X” posted:

Good map up until the final fight. That was simply not fun at all and it’s an example of horrendous and frustrating design. Challenging, sure, but unfair. A good map designer can make a map hard as balls and challenging as he might, but he’s still in a corner blinking at you secretly because he wants you to win. What I felt with this map and others was like someone hated me with a passion and prevented me in any way to have a chance. Just wrong.

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This started promisingly. But by the time I got to the Key of Searing Fury sub-quest, I was really really tired of the schtick where you kill a group of monsters and immediately some more warp in to take their place. It’s such a lazy way to extend gameplay. I’m giving up at this point: despite the obvious craftsmanship in here, there’s just no point in playing a map that I’m not enjoying. Others’ mileage will vary, no doubt.

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