5328a013218d9ba99e56bed4d9691583ac7082c0dd5120524108cc74d1ccefbc

5328a013218d9ba99e56bed4d9691583ac7082c0dd5120524108cc74d1ccefbc
overall_rating 4.214285714285714 28

Forum thread for parallax

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Fantastic. The care that went into the combat is obvious.

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I really enjoyed this on skill 2. The combats were appropriately difficult and the ending was a real hoot! Loads of fun throughout.

Great job with everything here, and thank you for sharing with us! I look forward to this mapper’s next offering.

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Hm. Spoot seems to have a very different idea of “not unfair” than me… :wink:

Clearly the fights have first priority here, but the architecture isn’t bad either. Competent brush- and texture work, and quite a few touches of the old ‘ID’ style. In all ways a quite respectable map.

This has been quite a joy. Thanks for sharing!

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While combat encounters were clearly the high point in this map (well-thought, ambushy and often brutal), i liked also the overall layout - with center hub and emerging stairs. The cutscenes from the main room (showing “progress” of unlocking stairs) give player a sense of “knowing what to do”, way better than by text messages.

The final fight was particularly hard - IMHO due to too many “instant hit” monsters (LG enforcers + rapid laser enforcers + LG from shamblers). Even if you stay on the move - you’ll get inescapable hit after hit, only way to survive is to dispatch these buggers as soon as they spawn.

Anyway - for me it’s a 5, purely because i had lots of fun with it, even despite dying like 20 times along the way :slight_smile: It has a classic ID runic appeal and simply delivers.

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