5579c7b1b53c7e1a7829998e06c7dab264b87e4fa2a3832f8403e9134b03b5e8

5579c7b1b53c7e1a7829998e06c7dab264b87e4fa2a3832f8403e9134b03b5e8
overall_rating 3.6 20

Forum thread for retrojam4dlc_dw

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Well, I finished with 84/86 kills and 6/10 secrets (on hard). Apart from the recurring ambush-from-behind incidents – which. truth to tell, did start to pall pretty quickly – that was all rather jolly. Worth playing, but not outstanding.

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Unregistered user “Dymitry” posted:

Solidly designed level with ten reasonable to find secrets (two of which I was unable to access properly, but did manage to rocket jump to). The main issues I had with the gameplay are that the ammunition is weighted very heavily in favor of shells while many of the enemies are the ones I avoid using shotguns against (fiends, scrags, spawns, vores, zombies), and the ambushes from behind and repopulated hallways are overdone.

Oh, that’s interesting: I find the single shotgun to be a fine weapon against scrags, especially at medium distance; and the DBS is my absolutely favourite fiend weapon.

Unregistered user “Dave” posted:

I liked the difficulty of the map, starts off routine but then come the vores. I especially loved the broken staircase jumping secret. Very interesting and well done.

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I’ve run into ammo problems after getting the gold key (7 secrets out of 10). Had to axe some vores. Otherwise very nice map, thanks.

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