Forum thread for sm172_pack
I thought Digs’s map was fantastic. I love maps with this kind of puzzle-based progression, where each puzzle has a decipherable underlying logic and clearly identifiable goal. It was challenging, but I did not find it annoying at all.
Scampie’s map was ok; quick, easy, simple and not very memorable, but perfectly enjoyable.
It did not take me long to give up on Orbs’s map, though, since I lack the patience/coordination/perfect timing required – but I appreciate the idea behind it. I watched someone else’s demo of it, which looked suitably impressive.
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Some puzzles on this map, found a video of it here https://youtu.be/9kK458i-iPM?si=Ue4zcFqcAHW7Vv_w&t=9122
1st puzzle is just making sure you switch away from lighting gun right after it autoselects upon picking it up
Run through the explosive laden hallway then blow it up.
I just discovered the last puzzle. Jump and shoot a brown square. This will cause something to lower exposing another brown sqaure. Shoot that second brown square quickly, a brick wall will lower allowing you to move out, puzzle solved!
BTW the secret is in the last room, an invisibility ring.