57b54688a71b5d036086d2d6122717a713a16ee78ed921dec32554670359cfa5

57b54688a71b5d036086d2d6122717a713a16ee78ed921dec32554670359cfa5
overall_rating 4.228070175438597 57

Forum thread for endofsolace

This really feels like classic id map. Map is making good use for old school explore-style progression through maps, although there is a moment where you need to find secret to go forth. Indiana Jones traps and nuances, but with Quake’s blocky, but otherworldly and charismatic style. Truly a love letter to the vanilla.

I had to add that, maybe it isn’t love-letter to the vanilla, when there are source port limitations, (silly me). But love letter to id-style itself.

Thanks for the kinds words. I’m not sure why this release is singled out for breaking 21 years old engine limits when almost every new release also requires modern source ports. I’m no expert on the subject and this is technically my first Q1SP map. I will definitely take a look at what I can do better in the future.

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The End of Solace on The Quake Grave

Dumptruck’s first single release is a really fun map! It definitely has a throwback feel too it but the map also has a variety of different styled rooms and events rolled into it. Lots to enjoy in this one!

There was only one area towards the end that I wasn’t too sure what was going on and that was with the teleport door on the bridge by the castle. You’ll see this in the video but I didn’t quite understand how this was supposed to function. Dumptruck said that there may be some sort of glitch, but this doesn’t ruin an already awesome map. Nice work!

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  • Really nice id1-style with dark, effective lighting and some interesting brushwork–not too detailed but it didn’t need to be. I especially liked the broken walls with the red glows behind them, which gave the illusion that the location is bigger than it is, with many unseen corners and dimensions.
  • Some trivial or weird monster placements. I wish I had recorded a demo but one that stood out was when you hop onto the bricks to grab a button that activates a lift, and in spawn some scrags and a (from my position) pretty nonthreatening vore. Weird!

– It seems like you have to find the rocket launcher secret to progress. I honestly would’ve given up if it weren’t for ArrrCee’s video.

++ Still better than my first map! Keep mapping!

(Uh, excuse the auto-formatting. The first bullet point is supposed to be a plus, the second one a minus.)

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“but one that stood out was when you hop onto the bricks to grab a button that >activates a lift, and in spawn some scrags and a (from my position) pretty >nonthreatening vore. Weird!”

Thanks for the review Lane.

That long hallway section was originally a completely different trap and had to be reworked due to some amatuer errors I made. So yeah the monsters weren’t so great in that section.

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For a first map this is fantastic fun. Lots of secrets to find, some of them are pretty easy but I actually found that to be a nice way to encourage me to get 100%. Sometimes, when secrets are just too obscure it kills the urge to find them all… at least for me.

A nice atmosphere and really good architecture set this map up as something worthy of exploration.

I want more of this style, please. :slight_smile:

For a first map this is fantastic fun. Lots of secrets to find, some of them are pretty easy but I actually found that to be a nice way to encourage me to get 100%. Sometimes, when secrets are just too obscure it kills the urge to find them all… at least for me.

A nice atmosphere and really good architecture set this map up as something worthy of exploration.

I want more of this style, please. :slight_smile:

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Perfectly good, and enjoyable, but perhaps a little too old-school in 2018? It all feels a bit too arbitrary to be fully satisfying. Anyway, I finished with all 101 kills, and 7 of the 11 secrets – would have 8 if I’d picked up the un-needed megahealth.

Also, a pet hate: once you move on to the later part of the map, the early part is sealed off forever, meaning that all the supplies you carefully avoided picking up until you needed them are now lost forever. Not a fan.