57b54688a71b5d036086d2d6122717a713a16ee78ed921dec32554670359cfa5

57b54688a71b5d036086d2d6122717a713a16ee78ed921dec32554670359cfa5
overall_rating 4.228070175438597 58

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Really cool map! I really liked the nail traps, if they are “traps” but anyways! As long as the trap doesn’t kill you instantly it’s fine! :wink: And the E1M3 ring of shadwos secret was a nice touch!

Really cool map! I really liked the nail traps, if they are “traps” but anyways! As long as the trap doesn’t kill you instantly it’s fine! :wink: And the E1M3 ring of shadwos secret was a nice touch!

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Nice architecture, aesthetics, and general level design. The glaring flaw is amount of times you must kill enemies to progress with zero indication that it’s so. I like to run past certain enemies or save them for later, so I got confused a few times because there was no way to progress, only to realize I needed to backtrack and kill some random guy.

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Thank you, dumptruck_ds!
I like this map for its relaxed gameplay which is not typical for Quake. Plays really good after hard working day. Nice architecture reminds of deathmatch maps. Funny messages you left near the green pillars ;D
Finished with all 101 kills, 11 of the 11 secrets, skill 3.

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