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just finished replaying this. what an excellent mod! an amazing collection of programmers, mappers and artists wrapped up into one fabulous epic.
Still the best addon ever made for Quake, but certainly among the most challenging ones as well. The levels are amazing for the time of their release, full of atmosphere and details (e.g. watch out for Ogres doing unexpected things!). Storytelling is also strong here, even though it’s maybe a bit overdone with the long intro. There are also a few new enemies and weapons - my personal favorite is the Auto Shotgun which can deal with strong opponents even better than the SNG, but at the cost of serious kickback while firing. Main issue with Nehahra is the question about which port to use these days. aguirRe’s Enhanced GLQuake (included in this repacked release) works but is a bit outdated by now. I ended up using JoeQuake because I could also use colored lights (LIT files) with it while keeping effects such as water surface warp (Darkplaces doesn’t have it). Basically all worked fine until I killed Nehahra - then packet overflow and crash to console. If there’s something on my wishlist, then an attempt to get this working on more ports such as FitzQuake, QuakeSpasm or maybe even DirectQ. Nehahra is a classic which would certainly deserve it. As for the rating, there can only be one verdict…
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Unregistered user “Yhe1” posted:
Directq does support this
Unregistered user “Yhe1” posted:
Directq 1.88 v1
Unregistered user “spy” posted:
I don’t understand all that hype with this pak. Maybe its been awesome for its time of release. But Travail much superior.
Looking at maps there’s much better maps from previous work of the authors.
The weapon models were pretty great though. But the monster models ugh, particularly that Brian ‘Head’ Welch model.
The ending were pretty weak too. Quaddamage for the first boss. wtf? And the fighting Max just an ugly dm playing.
3/5stars
Unregistered user “Baker” posted:
endcred.dem seems to be missing
i use the reQuiem engine most, and it seems to handle this mod.
Unregistered user “Rikart” posted:
OK, so I get to Industrial Silence, and the wall textures turn to a whiteout effect. This goes away if I go into the Options and revert to standard settings, and then all is well until I get killed (whether or not I modify the settings). Any tips? Thanks!
Unregistered user “boulbus” posted:
dont use dark places