5b0e769752b2d2ef2a25561bf666855912bb6a0d9eadbf153d2c5daf6ce481ed

5b0e769752b2d2ef2a25561bf666855912bb6a0d9eadbf153d2c5daf6ce481ed
overall_rating 2.401785714285714 16

Forum thread for icbm

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all i received was a ‘missile malfunction.’ i must have missed something. repeatedly.

… however, i did like the bar graph using slime water and lava.

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I think the highlight of this map is the amount of environmental interactivity and detail you get in all the intricate machinery you can operate. It makes the map feel somewhat of a real place, which was pretty cool.

Unfortunately, the map didn’t give me much direction on where I should go next, while at the same time providing me with ample amounts of armor, megahealth and ordnance to plow through low level base enemies. Not even all the cool interactivity in the world can save a mediocre gaming experience, so I’d rate this maybe something like 2.5 or 3/5 tops.

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Very blocky and low poly map, that excels at detailing objects with moving mechanical parts. Gameplay is pretty bad, though. From rooms with few, to no enemies at all, to rooms packed with enemies. Loads of weapons available, low level enemies only and very confusing map progression. Mostly because some of the mechanical things you can interact with are not even required to complete the map. But especially because neither the silver, nor gold key doors are obviously noticeable.

Link to Nightmare 100% walkthrough: https://youtu.be/wS_ryCm5s84