6147391e03cbcde1f8d5c8c105f8957736091984f2e183227cd1da9a620b2ffd

6147391e03cbcde1f8d5c8c105f8957736091984f2e183227cd1da9a620b2ffd
overall_rating 5.0 5
6147391e03cbcde1f8d5c8c105f8957736091984f2e183227cd1da9a620b2ffd

This is a companion discussion topic for the original entry at https://www.quaddicted.com/db/canonical/6147391e03cbcde1f8d5c8c105f8957736091984f2e183227cd1da9a620b2ffd

Great new Map from Sock!!! Check it out - great battles and architecture as always :love_you_gesture:… 5 points no doubt!

Excellent Work Sock. It was well paced, balanced and kept me interested from start to finish. Please keep them coming and I’m looking forward to AD2 :slight_smile:

Excellent map. Lots of fun to play and explore.

Delicious treat. Great pacing, atmos, fights. The end was a bit tough and chaotic for me.

The pacing and fights are well put together even if some areas are a bit cramped you’ll get a nice challenge.

I think Sock is the most consistently excellent mapper in the game, and I’m delighted to see a new release from him. As always, architecture is both beautiful and functional, monster placement is challenging but fair, secrets are fun to find, and pacing is mostly excellent.

The only place it falls down a bit is at the end: I did the rooftop battle and got the gold key — only then to go and pick up the quad and the defensive belt but realise there were no monsters left to fight. If I were to be arrogant enough to advise Sock, I’d say it would be better if the gold key were at the other end of the rooftop, and you need to handle another battle on the way to it, where the power-ups are useful.

Lovely architecture and excellent pacing. Final encounters were quite challenging. Five stars!