61c031b2d7bcf6e94b7f716d6cbf964fa29d07dcdedf59301c07524bb18b45be

61c031b2d7bcf6e94b7f716d6cbf964fa29d07dcdedf59301c07524bb18b45be
overall_rating 3.555555555555556 19

Forum thread for mexx4

A bit too boxy and squared, but the combat makes up for it. A bit non linear layout, with a number of traps.

The RA secret was simple, but quite good.

Forget about the traps and the RA secret comment, i was thinking about mexx5. If someone could get rid of the ‘‘traps’’ tag …

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Design is awful, gameplay is really interesting and hard, maybe, a bit easier than mexx3.

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i rather enjoyed the gameplay, though it is quite dark in many areas.

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While not always much to look at–simple geometry and excessive darkness–this map offers some incredible action and intense fights and a few nasty traps, without ever feeling cheap.

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It’s visually crude, with very plain textures and architecture, but the non-linear layout and non-stop combat make this a thrill to play.

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Pretty much agree with the others here. The only thing I have to add is that the secrets are pretty well placed and useful, but not very imaginative and they lack variation in how they’re discovered. (Found 3/4 secrets on my run.)

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Unregistered user “pmk” posted:

This map has intense combat and is populated with a lot of monsters, however it is excessively dark and visually bland in design. Average map in which i would give this map a three out of five rating. Worth a quick play through noting more.

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