62990c648cfd948b01e1add20225a6228cc1bd32a1583b00693c21242040bf70

62990c648cfd948b01e1add20225a6228cc1bd32a1583b00693c21242040bf70
overall_rating 4.647058823529412 52

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Another fun vanilla map. I really enjoy playing maps made for the various mods, but there’s just nothing like a good old vanilla Quake level. Especially one that’s properly done as this one is.

I especially enjoyed the use of the slipgates to shuttle back and forth across dimensions! 5-star for me, and thank you for sharing your talent with us once again!

This is super good. The central conceit of hopping back and forth between two (very original-campaign-reminiscent) environments is sweet. Ammo metering on skill 2 was good & encouraged grenade use. Several combat setups that give you a moment of “whoa” without being ball-busting: e.g. having to push through a few zombies before you get the GL, or instinctively backing away down an inclined tunnel when surprised by ogres and having their grenades chase you wayyyy down.

The final fight was set up nicely. Fun little diorama to look at, and it starts some wheels turning for anticipation/planning. Although in this case I did wish it had sprung one last surprise … it was a little too much of a cakewalk.

Just great stuff for a small and quickly-made map. Or really, just great stuff, screw the qualifiers.

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Brilliant map, everywhere I look. Please do more of these, I had a blast playing through it!!

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Make a Terra style episode please! <3

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Excellent.
I enjoyed the lighting and adherence to the legacy Quake.

This was great! I love it when maps fluidly move between base and otherworld settings, and all the nods to the id levels were very cozy. I even somehow managed to find some secrets.

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