Excellent campaign from start to finish. Solid overall.
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This is tough to rate because the maps vary widely in style and quality.
Terra6 is my favorite. Itâs like the metal/runic maps from the original game, but executed on a much grander scale.
On the other had, Terra2 and Terra 5 are both Doom retreadsâother people may enjoy the novelty of playing a Doom level in Quake, but I found them dull.
Terra4 has a impressive layout and a lot of novel architectural features, but the dark, drab textures used throughout the map obscure its good features.
The shamblers toward the end of Terra3 were a thrill.
Overall, despite some disappointment, I think Terraâs at least a 4. At its best, itâs fantastic. At its worst, itâs still polished and well put-together.
Mostly agree with JMP. Terra6 is the best map in the pack, actually a very good metal map with classic design, nice lighting/detail, and Doom-ish gameplay. I liked the Doom stylings of Terra5 (particularly the red fire textures) but thought it was ok overall. Terra4 has a nice layout and some neat detail brushwork (nothing like broken bricks to make a Quake level feel lived-in) but was too dark. The rest were ok.
In my early days of playing Quake maps (so 2013) I played this hot on the heels of several of czgâs other releases but the difficulty pissed me off. A few years later Iâm better at Quake, and found it not too hard on skill 1. Iâve revised my rating from 3 to 4 (itâs more like a 3.5 to me). Not as classic as Insomnia, Februus, Ceremonial Circles, or what have you.
One other thing no one else mentioned: though packaged as an episode, the maps seem designed to allow play from scratch (though this would make the red armor secret at the end of Terra2 rather useless).
Whatâs the deal with terra7?
Just played through this again for the nth time, and yes I still believe this is the best retro-esque episode available for Quake.
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Unregistered user âAtzutasâ posted:
As a whole pack Terra lacks a bit of integrity and personality, but taken one by one there are maps worth playing (and even paying) for them.
Terra1 is a decent base with notable gameplay, more elaborated and mindfull than the average ones. But Terra2 is more conventional and the few non-humanoid monsters do not justify to put another base, it is a very small step for Quake and great time leap for player one.
Terra 3 âShotgun Experiment 1â at last goes deeper in the roots of game with a small castle with amazing surprises, much more tactical but very enjoyable. The final challenge is not for weaklings and may take a bit of practice but is not beyond the average player and it is highly rewarding.
But it is in Terra4 âLatent Quarterâ in which the game becomes impressive. It is one of the best classic Necropolis setups I have ever played by large. Mid to Large sized (it appears to be greater), good FXs and visual treats like the Shambler smashing the walls. Clever deployment of secrets and monsters and more terrifying than some e4mX maps. This is a 5/5 and a must in the âclassicâ area.
Terra5 âShotgun Experiment 2â does not present much more advancements in playability but still it is immersive and attracting - like in Attrackting problems. Really tactical and breathtaking, some sweat and a few replays, and occasional falls into the lava pit may be required to clear the level.
Terra6 âTorture Departmentâ appears to be a bit classical, a runic labyrinth with ogres and knights, but it goes forth with excellent developement and progresivity and fresh ideas. It does not rely on magic portals and cheap shortcuts to confuse and amaze Player1 but instead with a clever design, deadly traps, ambushes and heavyweight monsters to entertain you to death.
Terra7, still I do not know why that thing was included in the map, maybe a honest mistake of some kind of joke? Just waive this away.
Overall this pack does not make the 5/5 because it seems to be a random selection of well developed ideas than a consistent travel, and some of the âexperimentsâ could had been a bit more developed but still it is an impressive work that overpasses the 4/5. I enjoyed this pack as much as Insomnia and well, I think the next release enterilly by CZG was âHoneyâ so it is fair to have the highest rating put aside for the great achivements. Another good reason to put that three letters in full caps.
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I have to admit, I seem to really enjoy czgâs maps.
Excellent map pack, save for maybe that Chthon scene where you have to make precise and well timed jumps over lava while also dodging fireballs that can send you flying all over the map. I missed a jump and had to redo the level.
Otherwise, it felt like the challenge was just right if youâre careful and donât rush in guns blazing, got my blood pumping a couple of times with situations like 4-6 surprise fiends spawning in a previously empty room.
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Had some fun with this one ![]()
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Awesome map pack with perfect medium sized levels. Quite a few challenging encounters are littered throughout these maps.
Worth a play for sure.
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