633a40d9bff999f8b557654e17fdc02a7eecb13abcc6dcc7faab683aca0668f3

633a40d9bff999f8b557654e17fdc02a7eecb13abcc6dcc7faab683aca0668f3
overall_rating 2.363636363636364 22

Forum thread for cope

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I don’t think this is a “poor” map, it’s better than “cult”. Yes, there are some problems like wrong texturing in some places, but I even didn’t noticed it when have played the map at first time. Also, there is no secret rooms. But gameplay and general level design is good.

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This isn’t bad at all. In fact, I would say it’s pretty good for a first attempt from 1996. There are some places you can go that you don’t need to, which is always a nice aspect. I wish there were some secrets though. The combat is also decent, nothing great but not bad. If you’re bored, go ahead and play this one.

Cope’s First on The Quake Grave

I’d have to agree, this is a good map for someone just starting out.

The lips of the edges of the water areas really got me because I’m used to jumping out of the water at the edge. Some of the edges on this one will just let you walk on out of them. This creates this weird situation (at least for me) where you feel stuck in the water and can’t get out. There are a few texture issues as well, but most of my complaints are pretty nitpicky as the level has good flow to it. The challenge was probably there in 1996 but by todays standards, this isn’t too hard.

Definitely one to check out if you want to see a pretty good first map form a new author.

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It’s a small base map from '96, and for that, it’s not too bad. It’s a lot better than some others I’ve played, and pretty alright for a first attempt. Could’ve used a few more enemies and some textures were misaligned though. 2/5

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A short and straightforward map with some passable visuals and just a touch of combat. Not terrible for a first map, but not much else to speak of.

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A fun little first map for 1996.

It was hard to choose between 2 and 3, taking all the factors into consideration, but I’d say the sloppy texture alignment in some very visible spots and the lack of secrets settled it for me: 2/5.

Echoing what Esrael says above, I had a hard time rating this. Actually, maps like this make me wish I could give half stars, because it’s not a 2 (there are no major flaws) but not quite a 3 either (it’s as crude as the typical '96/'97 map, but much smaller than most). The best part is the map is its layout, which includes some rooms that aren’t necessary to complete the level but are worth visiting anyway.

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Er, that should read, “The best part OF the map is its layout…”