63ad5a20323f68cab9526efe3b8a265d05227d367b2758183bc6ac5ae3ed3a35

63ad5a20323f68cab9526efe3b8a265d05227d367b2758183bc6ac5ae3ed3a35
overall_rating 4.3125 48

Forum thread for gmsp1

Unregistered user “Quaker” posted:

Excellent design and architecture; gameplay was good but not quite as good. Still most online reviews (like TeamShambler, Ethreal Hell) gave too much criticisn to the gameplay. I think rating this lower than 90 is wrong. My rating: 93

Unregistered user “Spirit” posted:

Amazing atmosphere, great looks and fun gameplay. I love this one.

Unregistered user “Daz” posted:

Video playthrough - http://www.youtube.com/watch?v=XnyjBH4tG1k (uploading atm, will probably be live once anyone see’s this :smiley: )

Unregistered user “hkBattousai” posted:

Stuck at the beginning. All four doors are locked up. Dude, I can’t waste my day looking for a way to interrupt that stupid door power. You should have at least give a hint.
1/5

Unregistered user “Spirit” posted:

Look closely at the doors. How might they be powered? If you see it, shoot it. The map is worth another try.

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A top map, especially from its era. One of the best I’ve encountered for alien atmosphere, even if the gameplay is not always quite at the very best level.

hkBattousai, let me spell it out for you. Ignore the two doors right by where you start: they are only scenery. Instead, progress to the ring-shaped area that is blocked by the other two doors. The one on the right has a visible power feed above it. Shoot that and the doors will open. (This is the only such “puzzle” in the map.)

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Simply breathtaking attention to detail and stunning use of foreshadowing. Very good use of base enemies, both stock and modified: weak foes with powerful weapons make for a tough but interesting and atypical challenge (at least some of the modified base enemies seem to be from mexx10, from which this map seem to take many cues – but the readme does not mention it, so maybe it is just coincidence?). I personally also loved the map’s brand-new adversaries.

Minor nitpicks (SPOILERS AHEAD): the more demonic monsters felt a little out of place, especially the numerous Scrags. Something more robotic – like Quoth’s flying drones – would have worked better (yes, I know the dates don’t match up). The obligatory shambler ambush seemed rather paint-by-numbers, especially after fighting the more map-appropriate mechs. And somewhere midway through you need to use push-activated computer terminals, yet all other visually identical terminals are just decorative (which should leave one stumped for a little while at most, though).

The rest was just, well, stellar (sorry, couldn’t resist).

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Incredible, 2001 and this rivals current modern day map aesthetics with all of those funky curves and great atmosphere.

Man did this map surprise me! Absolutely floored by the quality pushed out here. Fun secrets, good flow, and some new enemies to shake things up. I particular enjoyed the fantastic (but brief) walk on the planet’s surface with dynamic gravity change.

Only issue I really had was I was a bit lost with direction once I obtained the gold key. I don’t think the elevator was that noticeable and especially since I technically already ridden it one direction!

I could learn a thing or two (or eight) from the Glass MAN!