In terms of sheer physical beauty, jam1_ionous (Probable Carcinogen) sets a new standard. Its gameplay is fine, too, but just as an environment to look at, it’s truly lovely. Great to see barriers still being pushed back after eighteen years!
jam1_mechtech is nice, but very short. And the narrative seems wrong. You can;t get the grenade laucher until you’ve got the gold key; and at that point you don’t need it: you don’t have to go back and kill the zombies, you can just walk through the teleporter and win the level.
jam1_otp, like all these maps, is at least nice to look at. But progression feels very arbitrary, and most of the areas feel severely underpopulated. Worth playing, but one of the pack’s weaker levels.
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these maps are all great to look at. most have fabulous gameplay. some are VERY honey; some not so much. overall: lovely.
jam1_skacky is another one that’s just beautiful. An absolutely lovely environment to be in, and one of those levels that I just don’t want to come to an end. Excallent gameplay, too, if just occasionally a bit over-linear. I’ve not even played Sock’s contribution yet, and already this is by far the best Quake SP download I’ve ever played.
To my great sadness, I just finished jam1_sock, the last map in the pack. Once more, beautiful and very atmospheric.
My only quibble is that the level ended very suddenly, with only 88/120 kills (on hard). Where are all the missing monsters? I found 6/10 secrets, and it’s hard to believe that 32 monsters are hiding in the other four!
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Hard to believe that 32 monsters are hiding in the other four? How about all of them hiding in one?
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Just replayed Probable Carcinogen. Absolutely beautiful.
Replayed Teh Ratz in Teh Wallz again, too (jam1_scampie). Also a truly beautiful place of work. So much atmosphere, such a strong sense of place and of actual exploration. Lovely, lovely work.
And now I replayed I Don’t Mind If Your Hands Are Cold (jam1_skacky), and that one is also just magnificent. Big, beautiful, open, multi-level areas dripping atmosphere and isolation. Clever mechanisms. My word but this pack has some absolutely astonishing work.
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Unregistered user “ludicrous” posted:
I couldn’t find the silver key in jam1_digs.
Running around for some time now, I ask for suggestions.
Cheers