6ac9e28d7b06f2c0f3ae012f1ae0f9141733fc2838703bb2f98dcd150806c771

6ac9e28d7b06f2c0f3ae012f1ae0f9141733fc2838703bb2f98dcd150806c771
overall_rating 3.970643939393939 33

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Unregistered user “aoanla” posted:

Mazu: scales nicely on skill 0, 1. Liked some of the jump triggers in particular, and the atmosphere. I think this is the Mazu map I’ve most enjoyed out of all your stuff.

ish: super ambush heavy, which I suspect is going to be divisive. (Personally, even on skill 0, I think it’s very slightly too low on ammo, so I imagine on skill 1 it will be sparse for most people). Also: I got in a situation in a room with rocket ammo which I have no idea how I’m supposed to get out of?

Unregistered user “aoanla” posted:

Yoder: I really liked this (apart from the timing/jumping element), although I agree with RandomQuaker that it’s not a very “Ep4 feeling” map.

zigi: I don’t think I enjoyed this quite as much as some did - I prefer Yoder’s overall - but it’s a really nice episode 4 themed map, and probably my second favourite.

ish: Very very hard and unfair but fun with lots of reloading.

iyago: Very nice! Loved the lighting.

Newhouse: Absolutely charming after I was frustrated with a slow elevator for a moment. Lots of good Doom memories, good gameplay, lovely architecture and overall just fun progression and gameplay. Really enjoyed this one!

I don’t know why, maybe something is wrong with me, but when I read “underwater tunnels were confusing” it makes me wanna do more & more confusing for real. Like “oh u think THAT was confusing? I’ll show u confusion!” :smiley:

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Elder Mechanys by Ish is my favorite of the pack. I like challenge with limited resources.
Mazu’s map has similar mechanics, but incredible hard as usually. It reminds me playing at game console '80-'90. It’s crazy finger dancing!

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Playing this pack is… well… E4-ic!!!

You guys sure are an inexhaustible source of creativity and beauty.

Thank you for pushing SM every one release further.

The SM series is my favorite due to its retro-ness, richness, and, not least, longevity.
Among the first custom content I played were some SM maps and they have stayed with me ever since.

I’m stuck on Mazu’s map, which is beautifully difficult.
Somehow, I don’t tire of trying over and over again (I am obstinate to not save or lower the difficulty).
I saw Mazu’s playthrough and, let me say, it is as impressive in effortlessness as the map is in “E4-ness”… Moving like that is a skill I never could master and I feel admiration for those that did.

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Geothermal Spike (sm217_rickyt23) is a great start to this pack, and enjoyably polished base surrounded by lava (why do the bad guys keep building their bases in lava? They could save themselves so much trouble if they built on rock.) Pleasing progression and some nice set-pieces, perhaps slightly let down but an ending that is a bit anticlimactic. More of this, please!

Payload Pit (rm27_chrisholden) is nicely executed, but a little too linear and too short to really linger in the memory, The whole thing takes place on a long, twisting gantry over a lava river, and feels more like an assault course than an explorable place, It’s nice that the health and ammo respawn so quickly, but they do make it rather too easy. Pleasant.