Forum thread for fmb4
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If anything this seems to be a regression after fmb3 – parts of the level are OK, but much of it is blocky to look at and there is an awful sequence with an excruciatingly slow-moving platform that conveys the player around a lava-filled cavern while various beasts attack.
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Unregistered user “PlayingThroughTheArchive” posted:
Out of ammo because I can’t use my nails. There is no nailgun that I can find. Excruciating.
Wow, a lot of hate for an actually fairly decent level. Visually it’s not impressive by modern standards, but I found the gameplay engaging. Yeah, there are traps galore, but how is that different from most good Quake levels? And as for that slow platform… kill a few of the beasts before you get on the ride, and it’s a lot easier.
PTTA, not sure what you’re talking about. There’s a nailgun very near the starting point, behind some bars; a secret teleporter hidden around a dark corner at the end of a dark hallway gets you to the ledge where the button is (where the ogre attacks you when you cross the first bridge). Then you just backtrack to the start area, which isn’t that far, and get the nailgun. Easy peasy.
Found three of four secrets. The last one I found is an Egyptian tomb with zombies, and the teleporter out of that area seems broken. I used a cheat to get back where I entered that zone and went on from there, but that’s the only real bug I found.
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Unregistered user “PlayingThroughTheArchive” posted:
Heh, that’s funny. I actually pressed the button but had no idea where the bars were.
I think this is a decent map, but my perception of it is mediated by the fact that I had to axe my way through the last third and skip the final fight altogether. I should have looked for that nail gun more closely after pressing the button. When I needed the nail gun later, I had already forgotten about the bars and the button. ![]()
Anyway, this is a case of a secret that is pretty much required in order to progress, which is arguably not ideal.
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Traps ruined this map for me. Otherwise map is good.
Despite being an amalgamation of loose rooms, turned into a full map, it's not a bad one. Visually, there's a bunch of different themes, like the author mentions on the readme, but it's passable.
Gameplay is good. Some rooms can be overwhelming but, with the correct approach, you can manage.
There are some pain points, though. A certain trap kind of comes out of nowhere, just feels out of place. If you don't get the secret Nailgun, the map is much harder. There can be a really long waiting time in the Gold Key room, as the lava platforms are super slow. Plus, you are pretty much forced to wait for, at least, one full rotation. In the metal themed secret, the Nails will, sometimes, stay in the lava. There is a broken exit teleport in the egyptian themed secret, but you can get out with a rocket jump. Finally, the most annoying one, a secret is purposefully impossible to get without the use of noclip.
It does sound like a lot of cons, but it's still worth a playthrough.
Link to Nightmare 100% walkthrough: https://youtu.be/5vdrk9PMCRw