Forum thread for fmb6
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Continuing my trawl through the FMB series, I was surprised to see how slowly they’re developing: there is not that much difference, really, between the quality of this and the original fmb. I would have to classify this map as “passes the time painlessly enough”, but there’s nothing about it that really invites repeated plays. 3/5* is about right because it’s prettier than the earlier maps.
You are aware that those are built from scraps of other mappers? I have no idea how much additional work Mike put into them, but from what I know the main stuff is from others.
No, I didn’t reaiise that. Makes it all the more astonishing how utterly brilliant fmb_bdg2 is.
Hm, now I am actually not sure. I thought they all were, but check the readme files or his site.
Nice, well-balanced and fun, with ample visual variety and satisfying secrets, one of which is wonderfully elaborate.
There are two gameplay flaws, though (neither of which detract too much from the overall experience): the lift that takes you back from the generator area cannot be activated if you jumped down without using said lift, as the mechanism itself blocks the switch – which means that you are forever stuck unless you cheat to get back up. And the final monster is very easily avoided – so easily, in fact, that I avoided it by accident when I exited the map.
Overall, worth your time. 3 plus.
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Had to noclip out of the water at start…
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Unregistered user “Repus” posted:
I completely agree with MikeTaylor! The level design improved, but some important things remained the same. For instance, instead of stepping on a slab over lava trough a silver key door you can just jump on that slab from the same slab almost two steps away. That means you don’t have to play the area with the silver key.
This level overall is still more of a time killer
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I agree with “Icantthinkofanickname” with lift error on this map, but if you have good health and grenade launcher, you can go back via grenade jump trick. Despite this error, it’s worth playing.
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